Fictional character verification

A fictional character verification (FCV) is required for fictional characters mandatated by cartoon fans. Almost all FCVs include a check digit. A very little number of FCVs have no check digit which can lead to many transcription errors (e.g. Jankin5907, not covered in this article).

JoliKinFan5
Kattuttala is the identification number for cartoon or game characters and was created by JoiKinFan5. It includes the age, random number, gender, PCL and check digit.

More information: Kattuttala

BartToons
Patestin is one of the cartoon- or game-character identification IDs created by BartToons. The first three consonants of the character's name. If the surname has less than three consonants, then vowels will replace the blank spaces. If the whole surname has less than three letters, the blank spaces are replaced with an X. (For example, Daffy Duck becames DFF, Donald Duck becames DNL). The next three digits contain the character's age. If the character's age is unknown or unconfirmed, it is replaced with XXX.

The YYMDD denotes the date. Letters are used in alphabetical order, but only A,B,C,D,G,H,L,P,R,T,V,W are in use.

The two birthday digits are used (from 01 to 31); if the person is a woman, 40 is added (e.g. 01 would be 41, 31 would be 71).

The next 4 alphanumeric characters indicate the creator (but only 2 were used). If there are two or more creators, a number of creators is used before it's first creator.

The next six digits are random letters or numbers, and a final is a checksum alphabet.

More information: Patestin

YoshiFan2017
YoshiFan2017's FCV system is known as "My Number". It uses the format LLLUCNNVVVZ, where LLL are the initials (if there are less than 3 initials, then X tooks the spot) in place, U indicates the "U" character (no meaning), C denotes century of creation, NN are random, V denotes character's age and Z denotes a check digit using the ISO 6346 algorithm.

Fictional characters that are Autism-friendly replace U with the letter A (for Autism), and have the following format LLLACVVSNN, where LLL are the initials, C being century, V being the age, S being the sequence, N being random number from 01 to 99 and Z being the checksum.

If the age is unconfirmed or unknown, VVV is replaced with 999.

Examples:
 * WDXU9360143 (Wendy Darling)
 * JYLA0043960 (Julia)
 * PTPU9360123 (Peter Pan)
 * MMXU6109997 (Maid Marian)
 * ADCU0230040 (Abby Cadabby)
 * PCHU8439995 (Pinocchio)
 * BGSU9229990 (Bugs Bunny)

Tsoginkittui
Yittingi is a type of FCV created by Tsoginkittui. It has the format of T12 345 678 9, where the first two digits are check digits, the next three indicate character's age, the next three are random and the last digit indicates the gender of the character. The first two digits after the letter 'T' acting as check digits are derived from the subsequent 7 digits using modulo 97 calculation. The weights used to calculate two check digits are [9 8 7 6 5 10 8].

Examples include 'T23 010 625 2', which is assigned to Princess Sofia the First, and 'T91 001 147 8', which is assigned to Abby Cadabby.

TPIRMan1982
Hancomo is a type of FCV, it has the format of X1234567A. X indicates the century of birth or first appearance (W = 19th, X = 20th and Y = 21st). The next seven digits are random and A is a checksum letter.

To calculate checksum letter, letters are converted into numbers. Then, the Hancomo number without a checksum letter is treated as a normal number, then divided (modulo) by 26. Then the remainder is converted to a letter.

Examples:
 * X1316534Q - a fake character first appeared in a 20th century year.
 * W2506632G - a fake character first appeared in a 19th century year.
 * Y1020063H - a fake character first appeared in a 21st century year.

unicornsmile
Unicorn Code is a type of FCV and has the format of %0000000#000@, where: The formula to calculate checksum letter is:
 * % is the country of origin, using the first letter of the country's name (for example, U may correspond to United States or United Kingdom, J may correspond to Japan or Jordan, W may correspond to Wendystan or S may correspond to Singapore).
 * 0000000 (the first seven digits) are random numbers.
 * # indicates character's gender, where M indicates male and F indicates female.
 * 000 (the next three digits) is the character's age. If the character's age is unknown or unconfirmed, it is replaced with 999.
 * @ is a checksum letter calculated with respect to %, 0000000, # and 000.

s = [(s1 s2 s3 s4 s5 s6 s7 s8 s9 s10 s11 s12) · (7 6 5 4 3 2 10 9 8 7 6 5)] mod 12 = [7s1 + 6s2 + 5s3 + 4s4 + 3s5 + 2s6 + 10s7 + 9s8 + 8s9 + 7s10 + 6s11 + 5s12] mod 12

The corresponding letters for the check digit are used depending on character's gender: For example, find the checksum letter for U1316872F039: The check digit is transliterated as X, and the completed Unicorn Code is U1316872F039X.

Another example, checksum letter for J1365640M016: The check digit is transliterated as E, and the completed Unicorn Code is J1365640M016E.

Tserutta
Tserutta Code has the format of YYMMDDSSSSSAAAGC, where YYMMDD is the date of first appearance or birth date, SSSSS is random (00001 to 99999), AAA is the character's age (000 = unknown, unconfirmed), G is the character's gender (M or F) and C is a checksum letter (A to V). The YY part is calculated from the following table:

Tihanbi
Tihanbi Code is formed from 1 digit indicating gender of the character, 9 digits computerised number and 2 prefix check digits (TH CC G XXX XXX XXX).

Kyedeblli
Kyedebles has 10 digits: a 9 digit number that contains no information of the character and a Luhn check digit, in the format of 123-456-789-:0:-, for example, 141-696-414-:3:-

Ballandha
Ballandha Code has the following format of AAABCDDD-EEFFGGHHIIJ-KKKKK: The EE section (the check digits) are calculated using modulo-97 algorithm (as in IBAN).

For example, take 1A0NF010-32K51206AB0-1LKP5:
 * 1) Transliterate letters to numbers: A = 10, N = 24, F = 16, K = 21, B = 11, L = 22, P = 26.
 * 2) Remove the two hyphens, check digit, and treat it as a sum: 1100241601021512061011012221265
 * 3) Modulo 97: 1100241601021512061011012221265 mod 97 = 30.
 * 4) 30 is less than the two digits in the EE section, which is 32, so the Ballandha Code has errors.

Lisongihir
Lisongihir Code uses the format of YYYRRRRRRPBGC. YYY is the year of first appearance, RRRRRR is the random number, PB is the place where the character was created, G is the gender (males = odd, females = even) and C is a check digit using EAN-13 algorithm.

Tsintsho
The Tsintsho Code (stylised as tsintshō) has the format of gmmddyyyykkkkaaassss cc, where:
 * g is the gender (1 - male, 2 - female);
 * mmddyyyy is the character's date of birth or first appearance;
 * kkkk is the country and state or prefecture of origin: 1xxx for USA, 2xxx for Canada, 3xxx for Mexico, 5xxx for Japan, 8xxx for China, 9xxx for other;
 * aaa is the character's age;
 * ssss is a generic 4-digit random number;
 * cc is a control key (between 01 and 97)

Kinzhaun
The Kingall Code contains A1234567-89, where it contains a letter for the gender (A - H and P - Z for males, J - N for females), the next seven can be any digit between 0 and 9, and the last two are hexadecimal modulo-256 checksum. The weights are in order of [10 2 3 4 5 6 7 8].

For example, validate P1520948-C7:

Remove the checksum. Then, use the table to multiply and add: As the result (18 [24 in decimal]) is not zero, this number is invalid.

Yingoldfon
The Yingoldfon uses the format of A999 999999 9999 9999 99. The first letter indicates the gender (A - H and P - Z for males, J - N for females), and the first group of digits contain the character's age. The next six are the date of first appearance, in the format of DDMMYY. The third group of digits are blood type (0001 - 1999 for A, 2000 - 4999 for B, 5000 - 7999 for AB and 8000 - 9999 for O) and the fourth group of digits are computerised. The last block of digits are check digits and are derived using the modulus 89 calculation.

For example, validate Z031 120696 6258 3696 85: Thus this number is invalid according to the algorithm.

Pithon
Pithon has two different systems to identify fictional characters: kivanpich, which is the identity number assigned to anime/manga characters and yippanpich for non-anime/manga characters.

The kivanpich consists of the following: The yippanpich consists of 12 numbers and a Luhn check digit, containing no character's information such as gender, age, birth, etc.
 * The first to third digits indicate the character's age.
 * The fourth to seventh digits indicate the day and month of birth.
 * The eighth digit indicates the gender.
 * The ninth to eleventh digits are special random numbers.
 * The twelfth to fifteenth digits indicate the height of the character, in centimetres.
 * The sixteenth digit is calculated through an algorithm that involves the weighted sum and modulus 11 (0 - 9, X) of the first fifteen digits.
 * The last digit is calculated through a similar algorithm that involves only modulus 12 (0 - 9, X, Z) and the first twelve digits.

Kottingu
Kottingu Code consists of the following format of [G XXXXA KKKKKKKKKKKKKK DDML Z), where G is the gender (M - male, F - female), XXXX is the first four letters in the character's name, A is any first six letters of the alphabet, KKKKKKKKKKKKKK is a computerised number, DDM is the date of birth (for months, 0-5 for January to June, F-A (backwards) for July to December), L is usually Z but also Y from 2008, and Z is a checksum character. If any step in a procedure that leads the diacritical letter(s) or a swear word appearing in Kottingu Code, they are replaced with XXXXX.

Thinnunda
Thinnunda Code is used by fictional characters. It consists of 17 alphanumeric characters. The first three indicate the fictional character was created in the country that was originated. 1LR is United States, T9P is United Kingdom, JW6 is Japan, etc. The next three are date and month of birth (if unknown, 00X). Each number or letter is associated with one month: 0, 1, 2, 3, 4, 5, F, E, D, C, B, A. The next four are the character's height in cm, formed using vigesimal numbers 0 - 9, A - H, J and K. The next alphanumeric character is the creation year, starting with A for 1800. "A" can mean the year: 1800, 1826, 1852, 1878, 1904, 1930, 1956, 1982 or 2008, and "B" can mean 1801, 1827, 1853, 1879, 1905, 1931, 1957, 1983 or 2009, followed by any of the first six letters of the alphabet, then a random number of 4 digits and a modulo-11 check digit using ordered weighted sum of [10 1 3 5 7 9 11 13 15 2 4 6 8 10 12 14]. 'X' is used if the calculated check digit is 10. To verify, the mathematical formula is used, then subtracting the remainder with the last digit. Then, the validation number should be 0. If the validation number is not a 0, then this Thinnunda Code is invalid.

For example, verify 1LR035008ABF12693: 7 is greater than the last digit of the Thinnunda code, 3, and the validation number (4) is not zero, 1LR035008ABF12693 is invalid.
 * Convert letters to numbers: L = 22, R = 29, A = 11, B = 12, F = 16
 * Multiply each number by a weight and sum: Sum = 697
 * Take remainder of 11: 697 mod 11 = 4
 * Subtract the remainder from 11: 11 - 4 = 7
 * Subtract the result from the last digit: 7 - 3 = 4

Koegreple
There are two systems to make Koegreple identify characters: Yodanni for anime/manga characters and Yagadanni for characters created by Disney, Warner Bros, etc. Both map the format of ###C000000000000GA.

For Yodanni, The first three are characters age, the next alphanumeric character (C) is the century (. for 18th century, + for 19th century, - for 20th century and A for 21st century), the next four indicate character's height in centimetres, followed by another four indicating the birth date (in format MMDD), and then another four are random. The next character (G) indicates gender (M - male, F - female), and the last character (A) is the check digit.

For Yagadanni, it remained the same except that the twelve digits that are sandwiched between C and G are random and do not indicate other information. A acts as a check digit.

To calculate check digit, convert letters to numbers, and then drop the century sign. Then multiply by the following weights: After, find the sum modulo 29. After, for remainders below 10, the remainder is the check digit, otherwise, pick the corresponding character from the string ("0123456789XZABCDEGHKLMNPRSTUV"), which gives as X = 10, Z = 11, A = 12, B = 13, etc., ending up with V = 28.

For example, validate 032-256314521336M0: Each of these numbers, 999-414637450663F0 through 999-414637450663FV can be validated.
 * Convert letters to numbers: M = 26
 * Drop the century sign
 * Multiply the numbers by weights, then add it all up: Sum = 377
 * Find the sum modulo 29: 377 mod 29 = 0
 * Since the last digit is 0, and it is calculated, this means that the number is valid.
 * Remove the check digits from those numbers
 * Convert letters to numbers: M = 26
 * Drop the century sign
 * Multiply the numbers by weights, then add it all up: Sum = 586
 * Find the sum modulo 29: 586 mod 29 = 6
 * Since the last digit for those numbers are calculated, this means that 999-414637450663F6 is the only number has the correct check digit. Other numbers are invalid.

Tsemmenhi
Yaldong was created in 1989 and has the following format: 000000000000000A, where 0 is a number and A is a letter. The first three digits encode the character's age (unknown - 999), the next six indicate the character's date of birth or first appearance. The tenth digit is the 'century mark' (19th - 9, 20th - 0, 21st - 1, etc.), followed by four digits computerised number, then a check digit, calculated by Luhn algorithm. The final letter is X (for males), Y (for females) or Z (for gender unknown).

Prior to 2008, the final letter was a checksum letter while the 15th digit indicated the gender (odd - males, even females). Since 5 December 2008, the 15th digit became a Luhn check digit rather than indication of gender, and the final letter as a gender indicator rather than being an alphabetic check digit. The checksum letter was calculated using modulo-26 using the weighted sum from 16 for the 1st position to 2 for the 15th position. There are two examples of a Yaldong for a Goldie and Bear character, Goldie:

Sinnan1221
Sinnan1221 has two formats to identify fictional characters, including the ones from anime/manga.

YDFL contains "A" for anime or "M" for manga as a prefix, followed by two 4-digit blocks, a 3-digit block and a 2-digit block in the format of A9999 9999 999 99 or M9999 9999 999 99.

For YDFL, the two 4-digit blocks encode the date and month of birth and character's height in cm, respectively, then for a 3-digit block containing 9th, 10th and 11th digits, the first two are random number between 00 and 99 and the 11th digit indicates the gender of the character. Odd numbers are for boys while even numbers are for girls. The 2-digit block containing the 12th and 13th digits is always in the range between 01 and 97 and is derived from the MOD 97-10 calculation as described in ISO 7064.

YEFL contains "C" for cartoon, "B" for book or "G" for game. It has the same format, except that the two 4-digit blocks encode the character's age and date and month of first appearance respectively.

EBTN
EBTN has two formats to identify fictional characters, including the ones from anime/manga.

TOCKET
TOCKET (Time Operating Corner Key Edible Ticket) is a 20-digit identifier used by EBTN to identify anime/manga characters (I and O are not allowed in TOCKET to avoid homoglyph problems with 1 and 0).

The first digit indicates the gender: A - F, X for males, G - H, J, Z for females or Y for unknown, the next four cover the character's height in cm followed by another three indicating the month of birth. To indicate month of birth the letters K, L, M, N, P, Q, R, S, T, U, V and W are used (K - January, P - May, Q - June, W - December). The next eight encode the first four letters of the character's name in ASCII extended hexadecimal characters (MONKEY D. LUFFY - 4D4F4E4B, TOMOKA MINATO - 544F4D4F, BRÉNE J. KERME - 4252904E). If the first name less than four characters, the blanks are replaced with '00'. The next four are reserved and filled out with random vigesimal digits 0-9, A-J, K. The last group of digits are always between 01 and 97 and are derived from the MOD 97-10 calculation as defined by ISO 7064. An example of a valid TOCKET is F017205P4D4F4E4B0K672, which is assigned to Monkey D. Luffy.

There are several exceptions for TOCKET exist, including:

'Š', 'Ĉ', 'Ĵ' or other letters (such as letters found in Pinyin [with caron tone marks], POJ, Vietnamese alphabet, Polish alphabet, Czech alphabet, etc.)
If any step in the process that involves the characters' name containing "Š", "Ĉ", "Ĵ" or any other non-ASCII extended letter causing it to encode in the group of eight digits, those letters or any other letter are replaced with '00'. For example, HĄKSIK KATAL becomes 48 00 4B53.

"HELP" or swear words
If any character contains 'HELP' or a swear word as the first four letters of the character's name, all eight digits will be placed as '00000000'.

RXTBH
RXTBH is a type of identification system used to identify only non-anime/manga characters. It can be represented using bars of lines, or, text. It consists of a start bar, date, month and birth of first appearance in MDYY (month: A, B, C, D, E, H, L, M, P, R, S, T / day: 1-9, 0, A, B, C, D, E, F, H, I, J, K, L, M, N, P, Q, R, T, U, V, X, Y / year: 00 - 99), the century mark (A - 19, B - 20, C - 21, etc.), the character's gender and code point (1A to 5J for boys, 6A to 9F for girls, 9U to 9Z reserved for characters with temporarily unknown gender), checksum character (weights: 2, 3, 4, 5, 7, 2, 3) and a stop bar. For example, take T395B5Cx, where x is the check digit. The check digit is Z. The completed RXTBH is T395B5CZ. If it was represented with lines of bars, it would be:"╵╵╎│╷╵╷╵╷╷╷╷╎╷╷╷╷╷╎│╵╎╵│││││╎│╵╎╵╵╵╷╷╷╵╵│╷╎│"
 * Convert letters to numbers: T = 29, B = 11, C = 12
 * Multiply the numbers by weights and add it up: (29×2) + (3×3) + (9×4) + (5×5) + (11×7) + (5×2) + (12×3) = 251
 * Find the sum modulo n and pick the corresponding number or letter: 251 mod 36 = 35 = Z

Shebbrever
Shebbrever has a FCV called Shebbrever Code; it can be consisted of 9, 10, 13, 15 or 19 digits.

More information: Shebbrever Code

Nannung
Nannung Code consists of 13 alphanumeric characters (Nannung-A) or 17 alphanumeric characters (Nannung-E)

The Nannung-A has the following format: For Nannung-E: For example, a girl cartoon character created in 1930 would assign it as X***430****** in Nannung-A, while for a 1960 anime boy, it would become ****360********. (In Nannung-E this becomes 001X***430******* and 001****360********* respectively).
 * Position 1 - 4: "X" followed by character's age (for anime/manga characters, these positions indicate height of the character, in centimetres, rounded to the nearest cm)
 * Position 5: Gender and creation date
 * 9: boy, 1700 - 1799
 * 0: girl, 1700 - 1799
 * 1: boy, 1800 - 1899
 * 2: girl, 1800 - 1899
 * 3: boy, 1900 - 1999
 * 4: girl, 1900 - 1999
 * 5: boy, 2000 - 2099
 * 6: girl, 2000 - 2099
 * 7: boy, 2100 - 2199
 * 8: girl, 2100 - 2199
 * Positions 6 - 9: Year and month of first appearance (for anime/manga characters and characters who have the date of birth, this becomes year and month of birth)
 * Positions 10 - 12: PCL (three numbers, two numbers and one letter or one number followed by "X" and one number)
 * Position 13: Luhn check digit
 * Position 1 - 3: LDN-Code (001-799)
 * Position 4 - 7: "X" followed by character's age (for anime/manga characters, these positions indicate height of the character, in centimetres, rounded to the nearest cm)
 * Position 8: Gender and creation date
 * 9: boy, 1700 - 1799
 * 0: girl, 1700 - 1799
 * 1: boy, 1800 - 1899
 * 2: girl, 1800 - 1899
 * 3: boy, 1900 - 1999
 * 4: girl, 1900 - 1999
 * 5: boy, 2000 - 2099
 * 6: girl, 2000 - 2099
 * 7: boy, 2100 - 2199
 * 8: girl, 2100 - 2199
 * Positions 9 - 12: Year and month of first appearance (for anime/manga characters and characters who have the date of birth, this becomes year and month of birth)
 * Positions 13 - 15: PCL (three numbers, two numbers and one letter or one number followed by "X" and one number)
 * Positions 16 - 17: MOD 97-10 check digit (ISO 7064)

An example for a Nannung-A for Goldie & Bear character, Goldie Locks, would become X0006150914H2. If it was expanded to Nannung-E it would become 009X0006150914H54.

Yayai7777
Codice Identity Numeration is consists of the following format of XYYMMDD-NNNGCC. X denotes the century: A or B for 18th, C or D for 19th, E or F for 20th, G or H for 21st, J or K for 22nd (as the letter I is not used). YYMMDD denotes the date of first appearance or birth. NNN is the generic special number, G indicates the gender (odd number or any consonant letter except "W" and "Y" is a male; even number, "A", "E", "U", "W" or "Y" is a female) and CC is a validation code and is calculated using modulus 97-10 algorithm as defined by ISO 7064. Examples include:
 * Princess Sofia the First: C261030-145E03
 * Princess Amber: D261030-112644
 * Lucinda the Witch: D271103-980W17

Mibin1167
Mibin1167 has two identifiers: Mibin Anime Code and Mibin Cartoon Code.

Mibin Anime Code is in a format A 00A 000000 AA 000000000 00000 0A (0 = number, A = letter), and it contains a one letter gender indicator, date and month of birth, character's height in centimetres, character's weight in kilograms, blood type, bust, waist and hip weight of the anime/manga character in centimetres, character's ID, check digit and a checksum letter. For example, Polt from Everyday Monster Girls in Mibin Anime Code would be F 99X 158051 XX 086060088 91152 1D.
 * The first alphanumeric character indicated the gender: M for male or F for female.
 * A three-digit date and month of birth is included. To indicate month of birth, letters are used in alphabetical order, but only A to E, H, L, M, P, R to T are used (January is A, October is R). Unknown birth dates use 99X.
 * To indicate character's height in cm, the height is calculated then rounded to the nearest cm. Same goes for weight but in kilograms.
 * Blood type is either XA (A), XB (B), AB (AB) or XO (O). Unknown blood types use XX.
 * The next nine indicate bust, waist and hip weight of the anime/manga character in centimetres.
 * The next five are character's ID.
 * The check digit is calculated from the first 26 digits by converting letters to numbers and then adding into the sum and multiplied by 3, then finding the sum modulo 9. If the remainder result is between 1 and 8, the check digit is the same as the remainder result. If the remainder result is 0, then the check digit becomes 9.
 * The checksum letter is calculated from the first 26 digits and the check digit by doing the same method but it is multiplied by 2 instead of 3 and the modulo is a 20. It can correspond to 20 letters [A B C D E F H J K L M N P Q R S T U V Z].

Kandogga
Kandogga Code is used to identify many characters of anime and non-anime. It follows the format of GYYMMDDCCCSSSX, where G is the gender and century: YYMMDD encode the year, month and date of first appearance. CCC is the numeric code for the country where he/she lives in, SSS is the character's ID and X is the checksum.
 * 1: girl, 18th
 * 2: boy, 18th
 * 3: girl, 19th
 * 4; boy, 19th
 * 5: girl, 20th
 * 6, boy, 20th
 * 7: girl, 21st
 * 8: boy, 21st
 * 9: other, 20th
 * 0: other, 21st

To calculate the checksum digit, every digit is multiplied by the corresponding digit in the number 3692581473692; the sum of all these multiplications is then divided by 11. If the remainder is 10 then the checksum digit is 1, otherwise it's the remainder itself.

For example, take Count von Count's Kandogga Code 67211278402371:

Weights:       3692581473692 Kandogga Code: 67211278402371 ^ checksum = 1

Checksum value: 6 * 3 = 18 + 7 * 6 = 42 + 2 * 9 = 18 + 1 * 2 = 2 + 1 * 5 = 5  + 2 * 8 = 16 + 7 * 1 = 7  + 8 * 4 = 32 + 4 * 7 = 28 + 0 * 3 = 0  + 2 * 6 = 12 + 3 * 9 = 27 + 7 * 2 = 14

Sum = 221 221 mod 11 = 1. Valid number (last digit is indeed 1).

Kanghayu
Kanghayu Public Number consists of the following format: X0000000B000000A, where X represents one or two letters of the alphabet, 0 is a number, B is a 'B' character and A is a checksum letter. The checksum letter is derived from modulus 23.

Cherryloart
The Cherryloart Identifier Identity Number (CIIN) consists of the following format: AAADDMYYCXXXXXGQ, where AAA is the age of the character, DDMYY is the date, month (B, D, F, M, N, P, R, S, T, U, V, Y) and year of first appearance, C is the century sign, XXXXX is the character's ID, G is the gender (odd number or a consonant = male, even number or a vowel = female) and Q is a check character, which is used to identify if the CIIN has a good or a bad checksum. The century sign is either D (18th), C (19th), B (20th) or A (21st). The most common signs to represent century are C, B or A, because there are more book or cartoon characters created in these centuries. The sign D is less common because there are a few book characters that are around today created before the 19th century.

The check character is calculated using ISO 7064 MOD 37-2. Take all the digits, convert letters to numbers, and then add them up depending on weights, and finding the sum mod 37. For remainders below 10, the remainder is the check character, otherwise the check character is the letter of the alphabet or an asterisk (from the string 'ABCDEFGHIJKLMNOPQRSTUVWXYZ*').

PardoRobles1234
PardoRobles1234 has a FCV called Unique Registry Number Combination Character Code. See article for format.

Barnaneci
Barnaneci has a FCV called Barnaneci Code. The Barnaneci Code has no information, and has a first group (six digits) followed by second group (two digits) and a last group (two digits), making it 10 digits. The first nine are unique while the last digit is a checksum.

The checksum is calculated by using ISO 7064 MOD 11-2 (weights: 1, 6, 3, 7, 9, 10, 5, 8, 4, 2, 1), take 196451-12-04: x = (1×1) + (9×6) + (6×3) + (4×7) + (5×9) + (1×10) + (1×5) + (2×4) + (0×2) = 169 mod 11 = 4

JimmyandFriends
JimmyandFriends has a FCV called JimmyandFriends' File Number. It has the format of: LNNNNLNNNNNLL. See the article for more information.

Yallum
The Yallum Identity Identification Code is a type of FCV used by Yallum. Yallum Identity Identification Code is mostly numeric, but it is sometimes alphanumeric as well. It is used by cartoon characters created in United States, Japan, Canada, Mexico, United Kingdom, France, Liftland, Spain, Italy, Serbia, Russia, Slovenia and South Korea. Valid characters include 0 - 9, A, B, E and X. Yallum Identity Identification Codes from 1995 to 2001 had no check digit and included the format syywwwnooooooooxxxx, where the first digit included the gender and had other purposes: 1 and 2 Disney, 3 and 4 for Dreamworks, 5 and 6 Warner Bros., 7 and 8 anime/manga, 9 and 0 other, yy is the year represented as two-digit number, ww is the week number and the century of creation: for 19th century-created characters, 24 is added to the week number (21st is 48 and 22nd is 72), n was the week of creation (0 represented Sunday), oooooooo is the location and may vary from country to country, and xxxx is the ID created through a mathematical formula (the last character is an alphabetic digit and it is random). Since 2001, Yallum Identity Identification Code includes two check digits. For example, the old Yallum IIC for Sofia is 226056AA18373607543H. Today, the

The current format is syyyywwnoooooooobbbbbxx, where:
 * s is 1 for male, 2 for a female character;
 * yyyy is the year of first appearance or birth;
 * ww is the week of first appearance or birth (01 to 52);
 * n is the weekday of first appearance or birth (1 to 6 = Monday to Saturday, A = Sunday);
 * oooooooo may vary from country to country:
 * USA: oooooooo = 840aaddd, where aa is the state number (01 to 56), ddd is the city number (001 to 999).
 * Japan: oooooooo = Bppppppp, where ppppppp is the postal code for the character where he/she lives in (e.g. 100-0400 becomes B1000400, 100-8111 becomes B1008111). Characters living in an unknown location in Japan became X0000000. Ethnical characters/OCs use Eppppppp.
 * Canada: oooooooo = 001ccccc, where ccccc is the city number.
 * Mexico: oooooooo = 13ccc22ll, where ll is the state number (01 to 32) and ccc is the city number (001 to 999).
 * France: oooooooo = 250llooo, where ll is the department of origin, and ooo is the commune of origin.
 * Russia: oooooooo = cccAcccc, where ccc cccc is the city number - e.g. Moscow: 713A0123
 * South Korea: oooooooo = 410ppppp, where ppppp is the postal code where the male/female character lives in.
 * Liftland: oooooooo = Apppppp0, where pppppp is the postal code where the male/female character lives in. (Tranquillity City is A1837360).
 * Others: Filled with random numbers.
 * bbbbb is the character's ID (00001 to 99999);
 * xx is the control number (01 to 97);

Calculating control number
For the control number to calculate, place '99' at the end of the Yallum Code without check digit, and replace any letters with '0'. Then, split the whole intenger into half, then modulus 12121216, and then multiply by 5 on the left, and 8 on the right. Add the two up, find the remainder of 97, and then subtract the remainder value from 98.

For example: 120024044100617492163?? (a fake Korean cartoon character created on 3 October 2002): The completed Yallum Code is 12002404410061749216347 (using spaces: 1 2002 40 4 41006174 92163 47)
 * Place '99' at the end: 12002404410061749216399
 * Split the whole intenger into half: 120024044100, 61749216399
 * Modulus 12121216, then multiply by 5 on the left, and 8 on the right: ((120024044100 mod 121216)×5)+((61749216399 mod 121216)×8) = (82244×5)+(88975×8) = 411220+711800
 * Add the two up: 411220+711800 = 1123020
 * Find the remainder of 97: 1123020 mod 97 = 51
 * Subtract the remainder from 98: 98 - 51 = 47

TheLastDisneyToon
TheLastDisneyToon has an FCV in the format of 000000000000XA, where 0 is a number, X is a check digit and A is a special letter. It is called Identity Number.

Generation
The first six digits are the date of creation. The first three digits indicate the character was created in, followed by the fourth and the fifth digits which indicates the week of creation, in ISO week number from 01 to 52 and the sixth digit indicates the weekday of creation, in weekday number (1 = Monday, 2 = Tuesday, 3 = Wednesday, 4 = Thursday, 5 = Friday, 6 = Saturday, 0 = Sunday). For example, 15 January 1995 will return 995020 as the first six digits of the Identity Number.

The seventh through eleventh digits are the character's ID and the twelfth digit is odd for male characters and even for female characters.

The thirteenth digit is a check digit ultilising MOD 11-2 that conforms the ISO/IEC 7064:2003 standard, and the check digit can be 0–9 or X. The last digit is usually an A which means that the character has been granted access to go to character eliminations or any games such as Blocks by TheLastDisneyToon. In some cases, the last digit may also be a C which means that the character does not have permissions from TheLastDisneyToon to go to character eliminations or any games in TheLastDisneyToon version. Rarely, the last digit may be a B or an F which means that the character has granted access to several games in TheLastDisneyToon version.